Lip Sync Inside the Movie Machine
The Lip Sync tool is fully integrated into the Creatorwood Movie Machine, allowing you to fix dialogue issues directly within your editing workflow, quickly, cleanly, and shot by shot.
Step-by-Step: Lip Sync in the Editor
- Open your project in the Editor.
- Select the intended clip on the timeline.
- Navigate to Editor → Tools → Lip Sync.

- Upload clean dialogue audio or record new dialogue directly.

Run Lip Sync on the selected clip.
Choose dialogue audio from your library, upload, or Generate Voice (Text to Speech or Speech to Speech).

Select a provider model. For you reference:
- Sync v2 Pro – High-accuracy, production-grade lip sync with strong timing alignment and natural mouth movement. Best for final renders.
- MuseTalk – Lightweight, research-driven lip-sync model optimized for fast generation and experimental workflows.
- VEED Lipsync – Simple, creator-friendly lip sync focused on quick results for social and short-form content.
- Pixverse – Stylized lip-sync model that prioritizes visual coherence with AI-generated characters and scenes.
- Creatify – Marketing-focused lip sync optimized for ads, talking-head videos, and branded content.
- Sync React-1 – Real-time or near-real-time lip sync designed for responsiveness over absolute precision.

- Wait for processing, the AI will realign the character’s mouth movements to the new audio.

✅ The updated lip sync applies only to that shot.
🎧 Fix Audio Per Shot
Lip sync is handled per shot, giving you precise control over dialogue accuracy.
- Each clip can have its own corrected audio
- You can re-run lip sync multiple times as needed
- No impact on other shots in the scene
💡 Why This Works
- Overrides faulty generation without redoing visuals
- Provides precise control over what’s said and how it looks
- Much faster than regenerating full shots or scenes
This approach is ideal when:
- Dialogue timing is off
- Mouth movements don’t match spoken words
- Only the audio needs correction
You may watch a Loom video about Lip Sync here: